“Education consists mainly of what we have unlearned.” – Mark Twain
I was reading an article on college admissions recently that reminded me of this great quote.
When I was a teenager I knew everything. After many years of education and life I have learned that I knew nothing.
A good college is one that challenges your perception of the world. A place where the rug is pulled out from under you and you have to scramble to find a footing that is secure.
It is a shame that we don’t continue to have the same ideals in lower education. We have lost our understanding of what education is.
International politics is not a game for the faint of heart. The many machinations of the pawns on the chessboard is enough to keep you up at night wondering who is really playing who.
In a way the biggest problem is that this is all being played as a zero-sum game. If one side wins the other must be losing. In this winner keeps all scenario each country is playing for their goals without concern for the greater good. Any concession is an admission of defeat.
Stiv Wilson, policy director for 5Gyres,org which is dedicated to cleaning up the ocean, recently posted an article pointing out that the proposed Ocean Cleanup Array is not only a pipe dream, but distracts the public from the real solution.
Digested version… any robot/automation we design to clean plastic out of the oceans will not only be prohibitively expensive.. it will also never work. Not only is it extremely difficult to get anything to work in the ocean (corrosion, storms, etc.) there is no way to collect the plastic without killing off most of the plankton.. on which most sea life depends.
Luckily the ocean deposits about 10 percent of the plastic on beaches each year. If we reduce the plastic waste that makes it to the ocean by 90% then in 10 years the ocean will also be 90% cleaner.
The solution is not to clean up the mess, it is to prevent it.
Many times our Q/A staff is tasked by well meaning managers with the task of testing some new website, plugin, game or other network enabled application with zero training, tools or even a basic understanding of the scope of what they need to test.
Any network enabled application can run into a number of issues that it will need to work with or fail gracefully from. Without adequate testing the company will at the least loose some of its reputation, and at most go out of business.
A short list of of common network errors include, but are not limited to:
Bad or corrupt data
To test these scenarios required dedicated hardware in the past, but today almost any PC or Mac can detect and simulate most network conditions through simple to use tools. To get a team started I have assembled the simple networking toolbox bellow..
Yes, that is right Sugar is Toxic. I happened upon this little fact about a year ago when someone shared a video from a Dr. Lustig entitled “Sugar: The Bitter Truth” that literally changed my life.
Dr. Lustig’s video is a bit technical so I will summarize it here. Dr. Lustig and a microbiologist found that Sugar (Fructose) is processed in the Liver in almost exactly the same way as Alcohol. As a result, its consumption has almost the same long term health consequences/risks.
Some of the health problems/risks are the very same chronic deseases that are increasing the cost of medical care for everyone including:
It has been a busy year, and we have had a lot of fun helping Activision design and develop a web world that is integral to the Skylanders hybrid Toy and Video Game launch. Skylanders will mark a lot of firsts as a hybrid product and it will be quite an impact when we hit the market.
As a little excerpt from the Wizards of Kid panel:
Kid’s IP has exploded into online worlds and the convergence is transforming kids products and entertainment. Extending a Kid’s IP from screen or toy to online worlds takes a lot of insight a fair bit of magic. We bring together a eclectic group of the top wizards from Disney, Mattel, Hasbro, National Geographic and Cartoon Network to show us how they weave new worlds with existing IP. This panel of creative executives with deep background in production, technology, creative and online branding explore the process and challenges of bringing kids brands online.
We have great panel and it should be a lot of fun.
At almost 500 million active users and half of all internet users worldwide, Facebook is a “natural monopoly”. It comprises over 75% of the internet users in the US. If you are making social applications or games Facebook is effectively the only game in town.
Some of my compatriots might worry about the reorganization of notifications and requests, but the elephant in the room is Facebook’s Credits. Credits are an initiative to take control of the monetization of all apps on the platform by taking a Apple-sized bite of 30% of every transaction. This will effectively erase any profit for many companies.
In February I was honored to be part of a Panel on Virtual World development at Engage 2010 at the NY Toy Fair.
In “The Tactical Perspective: A Best Practices Checklist” we discussed the process of migrating brands online, including a typical product development roadmap and timeline. At a high level we covered the different phases of production as well as engaging an audience, building a brand, operations, moderation and driving ROI.
Engage Expo was great to work with and has generously shared the recordings of the session:
At last years LOGIN conference Peter asked me to do a debate. Knowing that I was bit outspoken in my views on technology and game design he pitted me against Isaac Barry of Gamehouse. Our topic… “Should game designers be allowed to write code in a scripting language”.
Watch the video if you want to get into the debate. It is a bit slow initially. I was a bit evil and switched the tables on Isaac in the opening statements by framing the debate around MMO’s and then conceding his main points around casual games. Issac recovered about halfway for some fun points.
The choice of which technology and language a project is built on can be divisive. We wed ourselves to the tools we know best and identify with the solutions we employ. While there are zelots in the PC vs Mac debates, the hotter arguments in tech circles frequently revolve around what technology will mean success.
One debate that comes up in game development is the use of any language other than C/C++. The C/C++ languages have been almost the exclusive language for game engines since its beginning. While developers my also adopt scripting languages (many times to offload work to less technical game designers) the core that makes the engine do its magic is in C/C++.
With the advent of new technologies does this still make sense? Read on »
Most of these predictions came true, but that is not remarkable considering that we were only looking a couple years ahead. What I find more interesting is that things have not moved faster. After all the vacuum isn’t going anywhere.
Catching the Next Wave.
If we take a look at the Petri-dish we call the Internet we notice something, it evolves pretty quickly. What was the killer application last month is old news the day the next start-up launches. The companies that grow either have something intrinsically valuable, or can evolve faster than their peers. We are learning that the only true constant is ever accelerating change.
I noticed recently that Yelp isn’t as prevalent in my searches. Where Yelp used to show up almost every time I Googled a restaurant, instead it looks like Yelp competitor Citysearch is Google’s new review partner.
We haven’t seen a press release yet, but if Yelp has lost its relationship with Google this could lead to a downturn. While they may have the best reviews, that will mean little if people can’t find them. Could Yelp’s recent crowing be a scramble to paint a pretty picture before the decline?
We all have aspirations great and small. Though he had lived his life as a scientist and teacher and was at that time the public face of the CRD, Robert’s dream was a modest retirement on a hillside in China. The CRD was to be his last task before relaxing and living the simple life. It saddens me to think Robert won’t get that chance. I hope he was dreaming that dream the night he left us in his sleep.
Robert was a man who you could not help but like. A man who you felt you could trust and who regardless of what happened around him would treat you with respect. He had an infectious love of life that was only tempered by the his role and place in the world. I will miss my friend Robert and how he represented to me the many sides of China as it enters this brave new world.
Farewell to our friend Robert, you will always be China to me.
A recent discussion about what critical mass is for a social network site started me thinking about the difference between tipping points and critical mass. Technically both are defined in similar words (sometimes considered synonymous), but they do have different connotations.
A tipping point can be defined as “the culmination of a build-up of small changes that effects a big change”. It is many times tied to an event that adds a missing catalyst or critical amount of energy to achieve a self sustaining reaction. In Gladwell’s book (The Tipping Point) he refers to the mechanics of this being related to “three agents of change” which he calls “the Law of the Few, the Stickiness Factor, and the Power of Context”. Read on »
It comes to no surprise to many that I am an ardent follower of the economic trends and business models that are evolving online. Among other things this affords is a perspective on what happens when you take traditional media and services and move them online where the cost of production and friction for consumption starts to approach zero.
When we amortize most work over millions of consumers it becomes practical, and sometimes more profitable to make the product “free” and support it through advertising or ancillary sales. Because of this trend there is a growing expectation among some people that all content should be “free”. Read on »